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Презентация на тему по английскому языку на тему The influence of American computer games on the minds of a teenager

The aim of my work is to determine what the influence of American computer games on the minds of a teenager is.
The influence of American computer games on the minds of a teenager The aim of my work is to determine what the influence of Action. Simulation Strategy. Adventure What can computer games give to a teenager? - Freedom- Favourite occupation- Confidence- Revenge The pyramid (hierarchy) of needs by A. Maslow Analyzing hierarchical grid of Maslow, I came to the conclusion that the During the method “the ladder of self-esteem”, I have found that children Нарисуй себя на одной из ступенек лестницы в зависимости от того, насколько In the method of the •in American games there are a lot of violence and cruelty and But… •people who play action are for 20 % faster at making decisions•аdolescents So, what is the conclusion? Taking into account all mentioned above we can draw a conclusion that
Слайды презентации

Слайд 2 The aim of my work is to determine

The aim of my work is to determine what the influence

what the influence of American computer games on the

minds of a teenager is.

Слайд 4 Action.

Action.

Слайд 5 Simulation

Simulation

Слайд 6 Strategy.

Strategy.

Слайд 7 Adventure

Adventure

Слайд 8 What can computer games give to a teenager?
-

What can computer games give to a teenager? - Freedom- Favourite occupation- Confidence- Revenge

Freedom
- Favourite occupation
- Confidence
- Revenge


Слайд 9 The pyramid (hierarchy) of needs by A. Maslow

The pyramid (hierarchy) of needs by A. Maslow

Слайд 15 Analyzing hierarchical grid of Maslow, I came to

Analyzing hierarchical grid of Maslow, I came to the conclusion that

the conclusion that the basic needs of a gamer

in contrast to the basic needs of a typical teenager express themselves through virtual reality, accordingly, the implementation of these requirements breached and the development of a gamer goes the wrong way.

Слайд 17 During the method “the ladder of self-esteem”, I

During the method “the ladder of self-esteem”, I have found that

have found that children gain confidence from computer games,

but being without the ability to play, they completely lose confidence, which indicates strong dependence of the psychological state of teenagers from computer games.

Слайд 18 Нарисуй себя на одной из ступенек лестницы в

Нарисуй себя на одной из ступенек лестницы в зависимости от того,

зависимости от того, насколько добрым ты себя сейчас чувствуешь.


Слайд 19 In the method of the "Level of aggressiveness"

In the method of the

I found that the level of aggression of teenages,

every day playing computer games is higher than children who play rarely.

Слайд 20 •in American games there are a lot of

•in American games there are a lot of violence and cruelty

violence and cruelty and the number of killed enemies

is the key to winning in most games.

•the player can eliminate everything that he does not like, without any occasion, just for fun

•many teenagers, commiting suicide, subconsciously believe that they will get a second chance and can take it all back, as in a computer game.


Слайд 21 But…

But…

Слайд 22 •people who play action are for
20 %

•people who play action are for 20 % faster at making

faster at making decisions
•аdolescents develop the ability to process

information quickly and accurately due to playing computer games

•сomputer games improve coordination and form a sense of space


Слайд 23 So, what is the conclusion?

So, what is the conclusion?

Слайд 24 Taking into account all mentioned above we can

Taking into account all mentioned above we can draw a conclusion

draw a conclusion that in spite of some positive

aspects our survey as well as statistics showed that computer games have negative influence on a teenager’s soul and mind, they can destroy his psychological state and lead to serious problems. Therefore I recommend those who have not acquired the addiction to computer games, not to start playing, and those who have done - to try to limit yourself or to choose the least violent games. American computer games have a positive effect only on the practical qualities of a teenager, while the negative impact affects his spiritual qualities. Games can make a teenager a good economist, a soldier, a strategist, a careerist. But they will never help him to become a good father, husband, mother, wife, a good artist, a good teacher, an honest and sensitive person.
 

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