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Презентация на тему Mechanism design. (Lecture 9)

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RecapPlayers may have the possibility to “communicate” to alter the outcome of the game.They may announce the intended action (cheap talk) in order to facilitate coordination.In games with incomplete information, players may consider taking actions that
LECTURE 9:  MECHANISM DESIGN RecapPlayers may have the possibility to “communicate” to alter the outcome of Mechanism designInformed playersUninformed playersMechanism designMechanism design: system put in place by the Mechanism design examplesPrice discriminationSeller/buyer.Source of incomplete information: buyers’ willingness to pay is Mechanism design: the 2 constraintsIncentive compatibilityMake sure that the agents (the informed Example 1: Price discriminationDifferent consumers have different valuations for the same product.Bob Price discrimination in practice… Price discrimination: limitations and solutionPrice discrimination is often not feasible: sellers may Price discrimination: airlinesTwo types of seats: Economy and first-class. Two types of Price discrimination: profitSelling to a business travellerProfit for first-class ticket: 300-150=150Profit for Price discrimination may not be simple to implement...The airline initially does not Solution? Design a price mechanism such that business travellers choose to buy Incentive compatibility (Constraint #2)Prices have to be such that business travellers prefer Incentive compatibility (Constraint #2)Prices have to be such that tourists prefer buying Outcome...Since X=140 (maximum price), then Y=215 at maximum (140+75).By pricing first-class seats Application: iPhone 6S16GB model: cost of components is $208, price is $64964GB Application: CoachCOACH sells designer handbags, wallets, shoes, jewelry etc. It has two Application: KindleKindle 2’s price: 2/09, $399; 7/09, $29910/09, $2596/10, $189 Example 2: Incentives for effortIncentives for effortmanager/employeesSource of incomplete information: the manager Moral hazard examplesInsuranceHealth Insurance -- Insured are more willing to eat poorly, Project supervisionA company owner hires a manager to supervise a project.In case Risk aversion and utilityThe manager is risk averse, his utility is given Observable effortIf the firm can observe effort, contracts are simple:Either work hard Unobservable effortSuppose effort can not be observed.The manager’s output may be observed, Incentive compatibility and participation constraint Incentive compatibilityMake sure that the manager prefers high effort to low effortSolves Participation constraintMake sure that the manager is willing to work for you:Solves SolvingTwo constraints:By substitution: Solving√y=0.6 means y=0.36, or $360k√x=0.2 means x=0.04, or $40kThe manager is paid Stick and carrotLow base salary. The payment for success is very large, Basic wage and bonusWhy not give $0 in case of failure?x=0To ensure ApplicationsStore managers: profitability of local outlet depends on store managers’ staffing and Case study: Safelite Glass CorporationLargest installer of automobile glass in the US.1994: Previous SystemPaid an hourly wage rate and overtime.Pay did not vary with New SystemInstallers would be paid each week the maximum of:Amount they would OutcomesIncreased productivity per workerNumber of windows installed per week increased by 44%Changed SummaryIncomplete information is the rule rather than the exception.Less-informed players put systems
Слайды презентации

Слайд 2 Recap
Players may have the possibility to “communicate” to

RecapPlayers may have the possibility to “communicate” to alter the outcome

alter the outcome of the game.
They may announce the

intended action (cheap talk) in order to facilitate coordination.
In games with incomplete information, players may consider taking actions that signal their type (signaling), or find out the type of the other player (screening).
e.g. provide warranties to signal the quality of your products.
e.g. go to university to signal your skills.


Слайд 3 Mechanism design





Informed players
Uninformed players
Mechanism design
Mechanism design: system put

Mechanism designInformed playersUninformed playersMechanism designMechanism design: system put in place by

in place by the less-informed player to create motives

for the more-informed player to take actions beneficial to the less-informed player.

Слайд 4 Mechanism design examples
Price discrimination
Seller/buyer.
Source of incomplete information: buyers’

Mechanism design examplesPrice discriminationSeller/buyer.Source of incomplete information: buyers’ willingness to pay

willingness to pay is unknown to the seller.
Mechanism design:

price system that makes buyers with high willingness-to-pay buy higher quality products at a higher price.
Incentives for effort
Manager/employee.
Source of incomplete information: the manager cannot observe how hard employees work.
Mechanism design: align the incentives of employees to the incentives of the manager, and induce employees to exert high effort.

Слайд 5 Mechanism design: the 2 constraints

Incentive compatibility
Make sure that

Mechanism design: the 2 constraintsIncentive compatibilityMake sure that the agents (the

the agents (the informed players) do what we want

them to do.

Participation constraint
Make sure that the agents have sufficient payoff, otherwise they may go elsewhere.


Слайд 6 Example 1: Price discrimination
Different consumers have different valuations

Example 1: Price discriminationDifferent consumers have different valuations for the same

for the same product.
Bob willing to pay $20; Bill

willing to pay $10.
Is it optimal to charge the same price ($10) to both consumers?
To maximize profit, the seller will try to sell the good for $20 to Bob; and for $10 to Bill.

Price discrimination


Слайд 7 Price discrimination in practice…

Price discrimination in practice…

Слайд 8 Price discrimination: limitations and solution
Price discrimination is often

Price discrimination: limitations and solutionPrice discrimination is often not feasible: sellers

not feasible: sellers may not observe individual consumers’ willingness

to pay.

Then what? Seller may design a price system to implement some sort of price discrimination:
Price system that will separate buyers into different groups and allow the seller to increase profit.


Слайд 9 Price discrimination: airlines
Two types of seats: Economy and

Price discrimination: airlinesTwo types of seats: Economy and first-class. Two types

first-class.
Two types of travellers: tourists (#70) and business

travellers (#30).
Business travellers are willing to pay a higher price than tourists.









Слайд 10 Price discrimination: profit
Selling to a business traveller
Profit for

Price discrimination: profitSelling to a business travellerProfit for first-class ticket: 300-150=150Profit

first-class ticket: 300-150=150
Profit for economy ticket: 225-100=125
Selling to a

tourist
Profit for first-class ticket: 175-150=25
Profit for economy ticket: 140-100=40

Better sell first-class tickets to business travellers,
and economy tickets to tourists....

Problem: individual travellers’ type is unknown


Слайд 11 Price discrimination may not be simple to implement...
The

Price discrimination may not be simple to implement...The airline initially does

airline initially does not have enough information on types

of customers, and cannot ask different prices to different travellers.
Demographics (age; gender etc.) may provide information on the type...but it may be illegal/unethical to use this information.
If the airline asks 300 for a first-class seat, business travellers will rather buy an economy class ticket.
If the economy ticket is at 140, business travellers would prefer pay 140 for an economy seat, rather than pay 300 for a first-class seat.
If the economy ticket is at 140, business travellers have consumer surplus of 225 -140 = 85 in economy class ticket.


Слайд 12 Solution?
Design a price mechanism such that business

Solution? Design a price mechanism such that business travellers choose to

travellers choose to buy first-class tickets, and tourists choose

to buy economy class tickets.
Suppose the airline charges X for economy, and Y for first-class.
X and Y should be such that tourists choose economy, and business travellers choose first-class.
Two constraints.
Constraint #1: Participation constraint
Charge maximum 140 for economy class, otherwise tourists drop off. (X<140)
Charge maximum 300 for first-class. (Y<300)


Слайд 13 Incentive compatibility (Constraint #2)
Prices have to be such

Incentive compatibility (Constraint #2)Prices have to be such that business travellers

that business travellers prefer buying first-class tickets:






i.e. the first-class

ticket should not be more than $75 more expensive than the economy ticket

surplus of business travellers
if buy economy

surplus of business travellers
if buy first-class


Слайд 14 Incentive compatibility (Constraint #2)
Prices have to be such

Incentive compatibility (Constraint #2)Prices have to be such that tourists prefer

that tourists prefer buying economy tickets:





i.e. the first-class ticket

should be between $35 and $75 more expensive than the economy ticket.

Слайд 15 Outcome...
Since X=140 (maximum price), then Y=215 at maximum

Outcome...Since X=140 (maximum price), then Y=215 at maximum (140+75).By pricing first-class

(140+75).
By pricing first-class seats at 215 and economy seats

at 140, the airline can separate the two types.
Note that business travellers have a surplus of 85=300-215
First-class seats are sold at rebate price (215 vs. 300).
Total profit: (140-100)70+(215-150)30=4,750

Слайд 16 Application: iPhone 6S
16GB model: cost of components is

Application: iPhone 6S16GB model: cost of components is $208, price is

$208, price is $649
64GB model: cost of components is

$229, price is $749
128GB model: cost of components is $265, price is $849
($30-40 cost differential, but a $100 price differential)




Слайд 17 Application: Coach
COACH sells designer handbags, wallets, shoes, jewelry

Application: CoachCOACH sells designer handbags, wallets, shoes, jewelry etc. It has

etc. It has two methods of sale:
1. Full price

at its own stores and at selected retailers. Full price only, never any discount. Average age of shopper is 35; average expenditure is $1,100.
2. Discount outlet stores that sell last season’s products for less. Stores usually 100km away from nearest full-price retailer. Average age of shopper is 45; average expenditure is $770.

Слайд 18 Application: Kindle
Kindle 2’s price:
2/09, $399;
7/09, $299
10/09,

Application: KindleKindle 2’s price: 2/09, $399; 7/09, $29910/09, $2596/10, $189

$259
6/10, $189


Слайд 19 Example 2: Incentives for effort
Incentives for effort
manager/employees
Source of

Example 2: Incentives for effortIncentives for effortmanager/employeesSource of incomplete information: the

incomplete information: the manager cannot observe how hard employees

work, consequently employees may not work as hard as they are supposed to (moral hazard).





Mechanism design: align the incentives of the employee to the incentives of the manager.

MORAL HAZARD PROBLEM: unobservable actions distort
an agent’s incentives after the transaction is made


Слайд 20 Moral hazard examples
Insurance
Health Insurance -- Insured are more

Moral hazard examplesInsuranceHealth Insurance -- Insured are more willing to eat

willing to eat poorly, smoke etc.
Home Insurance -- less

willing to install alarms and better locks
Car Insurance -- take more risks while driving
Work
Employees may not produce high effort, and still get paid.



Слайд 21 Project supervision
A company owner hires a manager to

Project supervisionA company owner hires a manager to supervise a project.In

supervise a project.






In case of success, the profit is

$1million. In case of failure it is $0.


High
effort

Low
effort

Pr(success)=1/2

Pr(success)=1/4

manager


Слайд 22 Risk aversion and utility

The manager is risk averse,

Risk aversion and utilityThe manager is risk averse, his utility is

his utility is given by:
u=√y, where y is income

(in million of $)

The disutility of effort is 0.1.

The outside option is $90k, yielding utility of √0.09=0.3

Слайд 23 Observable effort
If the firm can observe effort, contracts

Observable effortIf the firm can observe effort, contracts are simple:Either work

are simple:
Either work hard or be fired.
To induce

the manager to exert high effort, we must pay him at least $160k:
u= √0.16-0.1=0.3
If we pay less than $160k, he will resign and take the outside option
Simple contract: The employee is paid $160k in exchange for high effort.

Слайд 24 Unobservable effort
Suppose effort can not be observed.
The manager’s

Unobservable effortSuppose effort can not be observed.The manager’s output may be

output may be observed, but not his effort level.
How

to induce high effort?
Compensation contract must rely on something that can be directly observed and verified.
Project’s success or failure -- Related to effort.
Imperfect but relevant information.
Compensation rule:
Pay a basic wage (x) if the project fails
Pay more (y) if the project succeeds, such that y>x

Слайд 25 Incentive compatibility and participation constraint

Incentive compatibility and participation constraint

Слайд 26 Incentive compatibility
Make sure that the manager prefers high

Incentive compatibilityMake sure that the manager prefers high effort to low

effort to low effort





Solves to:
In order to induce high

effort, success has to be
sufficiently rewarded relative to failure.

Utility if high effort

Utility if low effort


Слайд 27 Participation constraint
Make sure that the manager is willing

Participation constraintMake sure that the manager is willing to work for

to work for you:





Solves to:
In order to keep the

manager, the expected
compensation has to be large enough.

Utility if high effort

Utility if outside option


Слайд 28 Solving
Two constraints:




By substitution:

SolvingTwo constraints:By substitution:

Слайд 29 Solving
√y=0.6 means y=0.36, or $360k
√x=0.2 means x=0.04, or

Solving√y=0.6 means y=0.36, or $360k√x=0.2 means x=0.04, or $40kThe manager is

$40k
The manager is paid $40k if the project fails

and $360k if it succeeds.
The reward for success must be large enough to compensate for:
the cost of effort (0.1)
the risk of receiving no bonus in case the project fails (50%)


Слайд 30 Stick and carrot
Low base salary.
The payment for

Stick and carrotLow base salary. The payment for success is very

success is very large, and just enough to induce

the manager to exert high effort.





Слайд 31 Basic wage and bonus
Why not give $0 in

Basic wage and bonusWhy not give $0 in case of failure?x=0To

case of failure?
x=0
To ensure participation, y would have to

be very large:


The compensation for success would have to be $640k
Better provide a base salary of $40k.

Слайд 32 Applications
Store managers:
profitability of local outlet depends on

ApplicationsStore managers: profitability of local outlet depends on store managers’ staffing

store managers’ staffing and stocking decisions (effort is important).


Profits are easy to measure at store level.
CEOs:
compensation based on the stock price.
stock price is an imperfect measure of firm performance.

Слайд 33 Case study: Safelite Glass Corporation
Largest installer of automobile

Case study: Safelite Glass CorporationLargest installer of automobile glass in the

glass in the US.
1994: CEO Garen Staglin instituted a

new compensation scheme for glass installers.
A very competitive industry so costs and productivity really matters to get prices down and response time up.



Слайд 34 Previous System
Paid an hourly wage rate and overtime.
Pay

Previous SystemPaid an hourly wage rate and overtime.Pay did not vary

did not vary with number of windows installed.
Installer’s job

is monitored and they are required to meet minimum quality standards.
Managers were worried that installers just did the minimum number of windows per week to keep their jobs.

Слайд 35 New System
Installers would be paid each week the

New SystemInstallers would be paid each week the maximum of:Amount they

maximum of:
Amount they would have made according to the

old hourly wage system
A fixed amount per job completed
Consequently, enterprising installers could do a lot better.
Possibility to sometimes double compensation compared to the old system.

Слайд 36 Outcomes
Increased productivity per worker
Number of windows installed per

OutcomesIncreased productivity per workerNumber of windows installed per week increased by

week increased by 44%
Changed behaviour
Technicians didn’t drive as far

for a job
Checked they had parts at beginning of day
Maintained tools
Unit labour costs fell from $44.43 to $35.24 per window
Average compensation per worker rose but productivity rose even more

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