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Презентация на тему Communication and signaling. (Lecture 8)

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IntroductionAim of the lecture: explore how (pre-game) communication and information manipulation may alter the outcome of the game.“Cheap talk”: Direct costless communication between players where by players announce which actions they will take. Signaling/screening: In game
LECTURE 8  COMMUNICATION AND SIGNALING IntroductionAim of the lecture: explore how (pre-game) communication and information manipulation may Communication: Perfectly aligned interestsCoordination game: Entry game exampleWithout pre-game communication, there is Communication: Perfectly aligned interestsSuppose Firm 1 can announce at no cost its Communication: Partially aligned interestsFirm 1 is given the opportunity to say “I Communication: Conflicting interestsExample: Employee/manager interactionsThe interests are conflicting.Suppose the manager has the Communication: Conflicting interestsIf the manager says “I will monitor today”, then the Incomplete informationSo far we have considered games with complete information players know Incomplete informationIn incomplete information games, players may not have some information about Incomplete informationPossessing superior information is often an advantage, and allows greater flexibility Information manipulationBecause information can be so important, players may try to manipulate Signaling: The better-informed attempts to signal something about his type.Reveal information truthfully, Adverse selection and signaling:  the lemon problemMarket for second-hand cars: Two The lemon problem: Asymmetric informationInformation is asymmetric: Sellers know the value of The lemon problem: Asymmetric informationIn the population of cars,A fraction f is The lemon problem: Condition on fTo meet the requirements of all sellers The lemon problem: adverse selectionWhen f Solving adverse selection: warrantiesAdverse selection originates from information asymmetry. Cheap talk is Solving adverse selection: warrantiesSellers of good cars will choose to offer a Solving adverse selection: warrantiesSellers of good cars can use warranties to credibly Solving adverse selection: advertisingSellers of high-quality products advertise to signal the quality Solving adverse selection:  value of the brandOver the long-term, high-quality sellers Signaling in the labor market: Spence education model What credible signal can Spence education model SettingWhat each player tries to achieve:Employer: find out students’ Spence education model SettingKey assumption: Able students are 	more willing to take Spence education model Hiring policyConsider the following employer’s policy: Any student taking Spence education model Hiring policyA-type will try to take many tough courses Spence education model Incentive compatibilityC-type may “reveal their type” and take 0 Spence education model Incentive compatibilityA-type prefer take n tough courses and prove Spence education model Incentive compatibility100kCost for A typesCost for C types6.6733.33n Spence education model PayoffsEmployers can set n=7.A types choose n=7C types choose Spence education model ImplicationsA positive relationship between years of education and wages SummaryPossibilities of manipulating information with cheap talk depend on whether players have
Слайды презентации

Слайд 2 Introduction
Aim of the lecture: explore how (pre-game) communication

IntroductionAim of the lecture: explore how (pre-game) communication and information manipulation

and information manipulation may alter the outcome of the

game.
“Cheap talk”: Direct costless communication between players where by players announce which actions they will take.
Signaling/screening: In game of incomplete information, agents may manipulate information by taking certain actions.

Слайд 3 Communication: Perfectly aligned interests
Coordination game: Entry game example






Without

Communication: Perfectly aligned interestsCoordination game: Entry game exampleWithout pre-game communication, there

pre-game communication, there is a risk of coordination failure,

where both firms enter the same market.
We add a first stage, where communication is possible.


Слайд 4 Communication: Perfectly aligned interests
Suppose Firm 1 can announce

Communication: Perfectly aligned interestsSuppose Firm 1 can announce at no cost

at no cost its choice of action before Firm

2 gets to choose. The announcement is nonbinding, “cheap talk.”
“I will enter market A”
If Firm 2 believes Firm 1, it will choose B.
By sending a truthful message, Firm 1 can prevent coordination failure.
Firm 1 will be truthful, and Firm 2 has no reason not to believe Firm 1.
Coordination can be easily achieved. Pre-game communication benefits both players.

Слайд 5 Communication: Partially aligned interests





Firm 1 is given the

Communication: Partially aligned interestsFirm 1 is given the opportunity to say

opportunity to say “I am going to market A”.

Firm 1 benefits from being truthful, and Firm 2 is likely to believe it.
Cheap talk can enable a player to obtain his preferred outcome.


Слайд 6 Communication: Conflicting interests
Example: Employee/manager interactions





The interests are conflicting.
Suppose

Communication: Conflicting interestsExample: Employee/manager interactionsThe interests are conflicting.Suppose the manager has

the manager has the opportunity to send a message

to announce whether monitoring will take place today.

Manager

Employee






Слайд 7 Communication: Conflicting interests
If the manager says “I will

Communication: Conflicting interestsIf the manager says “I will monitor today”, then

monitor today”, then the employee will choose “Work” if

he believes the manager.
But then, the manager has no incentive to actually monitor, and is better off doing the opposite of what the signal said. The signal is not truthful.
But if the manager always does the opposite of what he says, the employee will choose to shirk. Knowing this, the manager will monitor…etc.
The employee should just disregard the signal. When players have conflicting interests, pre-game communication is uninformative. (babbling equilibrium)

Слайд 8 Incomplete information
So far we have considered games with

Incomplete informationSo far we have considered games with complete information players

complete information
players know all the rules of the

game - all players, all possible strategies, and payoffs.





In complete information games, pre-game communication is limited to announcing the choice of future actions, i.e. cheap talk.





Manager

Employee


Слайд 9 Incomplete information
In incomplete information games, players may not

Incomplete informationIn incomplete information games, players may not have some information

have some information about the other players, e.g. about

their type and payoffs.
Producers may not know each others’ costs functions.
An entrant may not know how costly if would be for the incumbent to fight a new entrant.
In a bargaining games, parties may not know each other’s degree of impatience and outside option.
Players know more about themselves than about other players.


Слайд 10 Incomplete information
Possessing superior information is often an advantage,

Incomplete informationPossessing superior information is often an advantage, and allows greater

and allows greater flexibility to adjust to the other

player’s profile
Bargaining game: The optimal offer depends on the other player’s degree of impatience and outside option.
Entry game: the entrant may want to know how tough the incumbent is; the incumbent may want to know how committed the entrant is.


Слайд 11 Information manipulation
Because information can be so important, players

Information manipulationBecause information can be so important, players may try to

may try to manipulate information, to alter the outcome.

Manipulation of information becomes a strategy, a game within the game.






Unlike cheap talk, signaling and screening is not costless.

Informed players

Uninformed players

Screening

Signaling


Слайд 12 Signaling: The better-informed attempts to signal something about

Signaling: The better-informed attempts to signal something about his type.Reveal information

his type.
Reveal information truthfully, e.g. reveal that you are

patient in a bargaining game.
Reveal misleading information, e.g. hide the fact that you are impatient.
Screening: The less-informed player tries to elicit information and filter truth from falsehood
Employer wants to find out how hard-working its employees are.
Consumers wish to learn if a seller is trustable or not.

Signaling/screening


Слайд 13 Adverse selection and signaling: the lemon problem
Market for

Adverse selection and signaling: the lemon problemMarket for second-hand cars: Two

second-hand cars:
Two types of cars.
Good cars: valued at

$12,500 by the seller
Bad cars: valued at $3,000 by the seller
The potential buyer is willing to pay:
$16,000 for a good car
$6,000 for a bad car (the lemon)
Depending on bargaining power of the two players, the price of the good car will between $12,500 and $16,000. The price of the bad car between $3,000 and $6,000.

Слайд 14 The lemon problem: Asymmetric information
Information is asymmetric: Sellers

The lemon problem: Asymmetric informationInformation is asymmetric: Sellers know the value

know the value of the car, but buyers don’t.




Sellers

of good car would like to indicate that their cars are good, but so do sellers of bad cars. Direct communication is not credible, and buyers remain uninformed.
When quality is unobservable, there can only be one price p for both types of cars.

Слайд 15 The lemon problem: Asymmetric information
In the population of

The lemon problem: Asymmetric informationIn the population of cars,A fraction f

cars,
A fraction f is of good quality.
A fraction 1-f

is of bad quality.
For the buyer, the expected value of the car purchased is:
16,000f+6,000(1-f)=6,000+10,000f
He will buy the car if:
6,000+10,000f>p
The seller of a bad car will sell if p>3,000. The seller of a good car will sell if p>12,500.


Слайд 16 The lemon problem: Condition on f
To meet the

The lemon problem: Condition on fTo meet the requirements of all

requirements of all sellers and buyers:

6,000+10,000f>p>12,500

i.e f>0.65, more than

65% of cars are of good quality.
If f>0.65, the expected value of a random car is more than 12,500. Buyers are willing to pay more than 12,500 for a random car, and sellers of good cars will agree to sell.
If f<0.65, the expected value of a random car is less than 12,500. Buyers are not willing to pay more than 12,500 for a random car, and sellers of good cars will not agree to sell.





buyer


seller

10,000f>12,500-6,000


Слайд 17 The lemon problem: adverse selection
When f

The lemon problem: adverse selectionWhen f

an adverse selection problem. Sellers of good cars will

drop out, and only low quality cars will remain on the market.
Potential buyers will recognize this, and pay at most 6,000. Bad cars drive the good cars out.
More generally, because of asymmetric information, producers of high quality products may not expect proper profit, so will not participate in the market.

Слайд 18 Solving adverse selection: warranties
Adverse selection originates from information

Solving adverse selection: warrantiesAdverse selection originates from information asymmetry. Cheap talk

asymmetry. Cheap talk is not going to work. Sellers

of high quality cars may signal high quality using warranties.
If the product is faulty of damaged, the seller will replace it.
Suppose that buyers perceive any car with a warranty to be of good quality, and any car without a warranty to be of bad quality.
Suppose that:
For sellers of good cars, the cost of offering warranties is $0. Good cars never fail.
For sellers of bad cars, the cost of offering warranties is $11,000. Low quality cars are more likely to fail.

Слайд 19 Solving adverse selection: warranties
Sellers of good cars will

Solving adverse selection: warrantiesSellers of good cars will choose to offer

choose to offer a warranty:
Costs $0.
With warranty they can

sell the car for $16,000, without warranty they can sell it for $6,000.
Sellers of bad cars will choose not to offer a warranty:
Costs $11,000.
With warranty they can sell the car for $16,000, without warranty they can sell it for $6,000. (difference of $10,000)



Слайд 20 Solving adverse selection: warranties
Sellers of good cars can

Solving adverse selection: warrantiesSellers of good cars can use warranties to

use warranties to credibly signal the quality of the

car. ? Signaling
Signaling works because good quality producers provide warranties which low quality producers cannot imitate.
Warranties act as a “separating mechanism”. Whether warranty is offered depends on the quality of the car.


Слайд 21 Solving adverse selection: advertising
Sellers of high-quality products advertise

Solving adverse selection: advertisingSellers of high-quality products advertise to signal the

to signal the quality of their products.
For advertising

to be worthwhile, consumers must buy the product repeatedly.
Low-quality sellers do not find it worthwhile to advertise
High-quality sellers find it worthwhile to advertise
It is not the advertising message itself that is effective in convincing consumers. Rather, the simple fact of advertising signals that the product must be of high quality.


Слайд 22 Solving adverse selection: value of the brand
Over the

Solving adverse selection: value of the brandOver the long-term, high-quality sellers

long-term, high-quality sellers may be able to acquire a

strong reputation and increase the value of their brand.
Once reputation has been established, adverse selection is less of an issue, and the signaling motive for warranties and advertising may be less important.
Over the long-term, the brand itself may act as a signal.

Слайд 23 Signaling in the labor market: Spence education model
What credible

Signaling in the labor market: Spence education model What credible signal

signal can be used to convince
employers that

you are highly skilled and they should
hire you?
Spence argues that attending university, and taking tough courses can be used to signal skills.
Consider an employer and two types of potential workers (students):
Able (A), Challenged (C).
Employers are willing to pay $160k for A type and $60k for a C type. The student’s type is not observable to the employer.


Слайд 24 Spence education model Setting
What each player tries to achieve:
Employer:

Spence education model SettingWhat each player tries to achieve:Employer: find out

find out students’ types.
Able students want to separate themselves

from the challenged.
Challenged students want to mimic able students.
Cheap talk is not credible, all students will claim to be able.
Able students may use signaling strategies


Слайд 25 Spence education model Setting
Key assumption: Able students are
more

Spence education model SettingKey assumption: Able students are 	more willing to

willing to take difficult courses
than challenged students
For

A-type: cost of each tough course is $3,000 (low risk of failing the course)
For C-type: cost of each tough course is $15,000






Слайд 26 Spence education model Hiring policy
Consider the following employer’s policy:

Spence education model Hiring policyConsider the following employer’s policy: Any student


Any student taking more than n tough courses is

paid $160,000.
Any student taking less than n tough courses is paid $60,000.
Assumption of the employer:
Any student taking at least n tough courses is assumed to be type A.
Any student taking less than n tough courses is assumed to be type C.
Can this assumption be justified?


Слайд 27 Spence education model Hiring policy
A-type will try to take

Spence education model Hiring policyA-type will try to take many tough

many tough courses to signal their ability, but so

will C-type. However, taking courses is more costly for C-type.
The employer assumption that only A-type will select to take n course may be correct if it is too costly for C-type to take n tough courses.

Слайд 28 Spence education model Incentive compatibility
C-type may “reveal their type”

Spence education model Incentive compatibilityC-type may “reveal their type” and take

and take 0 tough course. ? they are paid

$60,000.
C-type may take n tough courses are pretend to be A-type:
? $160,000-$15,000n
C-type prefer revealing their type to taking n tough courses if:


Слайд 29 Spence education model Incentive compatibility
A-type prefer take n tough

Spence education model Incentive compatibilityA-type prefer take n tough courses and

courses and prove their type if:


In order to separate

the two types:
The value of n must be set between 6.67 and 33.33.
A-type are willing to take more than n tough courses
C-type prefer taking less than n tough courses


Слайд 30 Spence education model Incentive compatibility
100k
Cost for A types
Cost for

Spence education model Incentive compatibility100kCost for A typesCost for C types6.6733.33n

C types
6.67
33.33
n


Слайд 31 Spence education model Payoffs
Employers can set n=7.
A types choose

Spence education model PayoffsEmployers can set n=7.A types choose n=7C types

n=7
C types choose n=0
Intuition:
A-type can signal they type

and separate themselves from C-type because the cost of tough courses is low to them.
C-type reveal their true types, because this is better than taking too many tough courses.
Payoff for A= 160,000-7*3,000= $139,000
Payoff for C= $60,000


Слайд 32 Spence education model Implications
A positive relationship between years of

Spence education model ImplicationsA positive relationship between years of education and

education and wages does not necessarily show that education

improve skills.
Instead, education can act as a screening device used to identify the ability of job candidates.
Go to university to signal your ability, go to the best universities to send an even stronger signal on your ability.


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